Tuesday, November 4, 2014

In production

Block Pusher

Block Pusher is a top down block moving puzzle game. It was actually inspired from the ice cave block pushing puzzle in The Legend of Zelda: Twilight Princess. It looks like a grid of different colored squares. Each color represents a different functionality. Solid light beige is a floor tile. Dark grey is a wall tile. One that is the color of the background but has a thin black outline is a hole tile. There's a light beige one with a black outline and a black dot in the center. That is a goal tile. The blue and red are movable blocks. The goal is to get the movable blocks sitting on all of the goal tiles.



This is my most ambitious project yet. I actually had a working game in about two weeks but was not satisfied with the process of creating a new puzzle. At that point, to create a new puzzle, I would have to enter numbers into a large multidimensional array. So I decided to create a room editor which would allow me to simply place tiles with click and drag. It would also need to be able to test the room and save it to a room playlist if satisfied with the creation.




Taunt

Taunt is a board game I developed in a Media Communications class then later decided to program it. The idea for Taunt came from Chess and an ancient Egyptian game Senet. It has two players with a goal to take all of their opponent's pieces. There isn't much room on the board and early on in the game most move possibilities will result in the loss of a game piece. So a player will often find themselves thinking many moves ahead trying to figure out what move will be the most beneficial sacrifice or which move will taunt their opponent into making the wrong move.






CrossFlip

CrossFlip is a 5 x 5 grid of red and green squares where the goal is to get every square either green or red. Clicking on any square will flip both it and a certain number of squares in its row and column to their opposite color.

There are three difficulties; Easy, Medium, and Hard. Each one flipping a different amount of squares on a move. CrossFlip is a simple idea, yet I have found it extremely difficult to win.




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