*draws from a hat*
Navigation and Testing
Actually, I think I'm going to pick at revamping some major classes. And I say "pick at" because I don't want to get lost in a sea of stealthy bugs and crashes. So I think one variable at a time is the way this will go.
The overall idea I have in my head about this is that I have only one world instead of several. That one world adds a few major classes that manage the major sections of the game. From what I understand, these major sections or classes should be separate worlds. And although I'm not going to change them into worlds, I want to have one class in the world at all times as a 'Game Manager' and then everything else will be added and removed to the world when needed. I believe this will help resolve various class and variable conflicts.
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