Rework the RoomDesigner class into PuzzleDesignerWorld
I'm getting a pretty late start today so I'm not sure if this is going to happen but I'm going to look over it in hopes to find some motivation. I might instead start splitting the SwitchTile and SwitchTileClient classes each into two. One meant for RoomDesigner and one meant for Puzzle (game play). Right now there are many conflicting event listeners that make them difficult to manage.
No comments:
Post a Comment